Program: Amazing Artwork for Small Screens
Interactive Denmark, Funday Factory, Interreg North Sea Region project Create Converge and Viborg Animation Festival are happy to announce the conference Amazing Artwork for Small Screens.
The conference is free: Sign up here.
The purpose of the conference is to inspire and share tips and tricks on how to develop outstanding graphics and animation for low-end devices.
Among the speakers there will be producers, designers and CEOs all representing a board spectra within digital experiences. (Meet them below).
The program is still being updated.
Date & time: 27. september 2018 fra 12.30 – 17.00
Place: Parolesalen, Arsenalet, Kasernevej 8-10, 8800 Viborg.
Program for Amazing Artwork for Small Screens
|12.30||Welcome by Funday Factory|
|12.35||Jean-Philippe Randisi, former CEO of Zodiak Kids
“For things to remain the same, everything must change”
|13.15||Katherine Bidwell, Co-founder & Producer State of Play Games
“From Paper to Pixel: Handcrafted games”
|14.00||Coffee & networking|
|14.20||Jan Roed Thastum, Art Director Funday Factory
Creating the look & feel and supporting art pipeline for a racing game based on a plastic toy.
|15.00||Ricardo Ramos Lima, Lead UI Artist Ubisoft
“Immersion, Expression and Animation in Games”
How animation in mobile games can be a part of a player’s stories and how Ubisoft Abu Dhabi tackles that in our games
|15.45||Insights of the day. Sum up by Moderator Tim Ashton followed by networking|
Katherine Bidwell, co-founder of State of Play Games
Katherine is the co-founder of State of Play Games. State of Play makes lovingly crafted games and animations. Established in 2008, State of Play’s work has won a number of international awards including a BAFTA for Artistic Achievement for its handmade puzzle adventure game Lumino City and an Apple Design Award for its iOS game INKS. State of Play also made the puzzle game KAMI & KAMI 2. Katherine also sits on the Board of Directors of UKIE (UK Interactive Entertainment).
Ricardo Ramos Lima, Lead UI Artist at Ubisoft
Ricardo has worked with games for the past 8 years, from indie games in Brazil to big mobile hits in Germany. From the experience of working with personal projects, small budget releases and big feature games, he has had the chance to tackle most of the unique issues that games can present to a developer and artist and try out different ways of solving these issues. Now he’s sharing his knowledge with a really talented team in one of the most successful games companies of the world.
Jean-Philippe Randisi, former CEO of Zodiak Kids
Jean-Philippe Randisi has over thirty years’ experience managing children entertainment companies and businesses. Most recently he was CEO of Zodiak Kids, a Banijay Group company and a global leader in kids entertainment, combining dedicated kids production companies in France and the UK, consumer products and sales division where he has built a healthy business with key brands such as Lilybuds, Floogals, and Secret Life of Boys. Previous roles include; Senior Vice President and Managing Director, International at Nickelodeon and Viacom Consumer Products, spearheading the licensing of properties such as SpongeBob Square Pants, Dora the Explorer and South Park; prior to Viacom, he headed up Saban Consumer Products Europe, and Walt Disney Records EMEA.
Jan Roed Thastum, Art Director at Funday Factory
Jan Roed Thastum is a self proclaimed Swiss Army Knife of game development – having more than 15 years of experience in this field of work. He has been involved in projects ranging from MMOs to casual mobile games and has in the last 2.5 years been leading art production on several of Funday Factory’s largest productions. Jan initially wanted a dinosaur but now has a cat, two kids and a wife. They all live in Aarhus.
“Tim Ashton is a Danish / English gaming consultant and reviewer, turned esports interviewer and web tv and stage host. He moved to Berlin to cover the League of Legends Championship Series up close, before changing to work for the global e-sports department of the computer peripheral developer, SteelSeries. He’s worked with, on or around games in one capacity or another, for the last ten years, and while he did partake in a croquis summer camp with the Animation Workshop years ago, has had to acknowledge that he doesn’t possess a single artistic bone in his body, much to his dismay.”