Ideas Lab News

Meet Random Dragon Games

By 10/10/2017 No Comments

10/10 2017

Meet Random Dragon Games

The Random Dragons were one of the first teams that moved into Ideas Lab after finishing their education at Dania Games in Grenå.

Ever since coming to Ideas Lab, the Random Dragon team have taken a good look at how they can build a sustainable company by using their skills as programmers to develop for costumers. The team believes this is the way to meet many interesting industries, who’re looking for a new development studio capable building content for new technologies.

Get a glimpse of Random Dragon Games and their games Dumb as Wizards

The company consists of three programmers, Jakob Kjeldsen, Nikolaj Sloth og Asbjørn Svenningsen. They build their company on the strengths of game developers, which to the Dragons mean a strong focus on usability, playfulness and stability.

Since the company are starting fresh and opening for client work, we thought it would be interesting to know their thoughts for the future:+

Which technologies do you think are interesting for the game developers in 5-10 years?

Tools can enable you to build/code yourself – the drag and drop software and ecosystems which enable young children and “not so technically minded” people become the creators.

We’re also excited to see mixed realities such as AR mature further, and how we can build experiences where the physical world blends naturally and logically with a digital interface.

And then of course 3D printing – as game developers we find it interesting that we suddenly can create tangible worlds. We’re not just locked to one digital platform, as tools emerge which allows us to participate in constructing worlds.

What’s next for Random Dragon?

We’ve decided to take our company into a more mature state and build ourselves a strong portfolio. We’re now working with other game developers, who need coders to make their games a reality.

We’re still making our own IP’s – currently a small, but really fun game, Dumb As Wizards (PC, Console), which kind of came out of a major game, which we decided to kill a few weeks back. Going back to prototyping has been a healthy process for us, as we now have knowledge to think a project through and evaluate costs and amount of hour we have to put in, before diving into the production too soon.